Atmospheric concept art representing Laurent Mis game music and sound design work
Atmospheric concept art representing Laurent Mis game music and sound design work

Laurent
Mis

Game Music Composer & Sound Designer

Original, adaptive music and sound design that makes gameplay feel alive.

Game music REeL

Delivering production-ready, video game music and sound design for Indie Games: loops, stems, transitions, and implementation in Wwise / FMOD.

Cinematic themes, RPG exploration, boss fights, cozy loops, synthwave, horror tension.

Need adaptive music? I build vertical layers + horizontal transitions for seamless gameplay scoring.

Why developers hire me

Game audio is more than music — it's the difference between a game players remember and one they forget. With over ten shipped indie titles on Steam and a background in orchestration from the Juilliard School, I bring both musical craft and technical fluency to every project. I write loop-ready, adaptive scores that respond to gameplay, and I deliver them implementation-ready in Wwise or FMOD so your audio drops cleanly into Unity or Unreal.

Whether you're building a cozy farming sim, a procedural horror, a synthwave action game, or a turn-based roguelike, the goal stays the same: music and sound design that elevate your game's identity and make it feel alive.

Shipped Games
music and Sound Design

SpacePunk Survival

SpacePunk Survival game cover — music and sound design by Laurent MisSpacePunk Survival game cover — music and sound design by Laurent Mis

Music + SFX + Implementation (FMOD)

Afterlight Catacombs game cover — original score and sound design by Laurent MisAfterlight Catacombs game cover — original score and sound design by Laurent Mis

Afterlight Catacombs

Music + SFX + Implementation (FMOD)

Silent Depths game cover — music, SFX, and FMOD implementation by Laurent MisSilent Depths game cover — music, SFX, and FMOD implementation by Laurent Mis

Silent Depths

Original Music,Soud Design

Selected shipped games showcasing my video game music composition, sound design, and interactive audio implementation in Wwise/FMOD. Explore each project for reel clips, deliverables, and Steam links.

Sky Dust game cover — original music and ambiences by Laurent Mis
Sky Dust game cover — original music and ambiences by Laurent Mis

Sky Dust

Original Music, Ambiences

Oni Station game cover — horror game music and FMOD implementation by Laurent Mis
Oni Station game cover — horror game music and FMOD implementation by Laurent Mis

Oni Station

Music + SFX + Implementation (FMOD)

DreadStone Keep game cover — music, SFX, and Wwise implementation by Laurent Mis
DreadStone Keep game cover — music, SFX, and Wwise implementation by Laurent Mis

DreadStone Keep

Music + SFX + Implementation (Wwise)

What working with me looks like

Every project starts with listening to your game, your references, and your vision. From there I propose a musical palette and write the core themes, with short iteration cycles so you always know where things are headed. Stems, loops, transitions, and stingers are delivered in organized folders with clean naming conventions ready for your pipeline.

If you need it, I handle the full Wwise or FMOD integration too, including parameter-driven intensity systems, snapshot-based mixing, and smooth horizontal/vertical transitions. Communication is fast. Revisions are included. Deadlines are met.

Services

Custom Game Music
sound Design
implementation (wwise / FMOD)
  • Main theme + in-game loop system

  • Level / combat / boss / menu / cutscene cues

  • Delivered as loops + stems (implementation-ready)

  • SFX creation, editing, cleanup (iZotope RX)

  • UI/UX, weapons, Foley, ambiences, creatures

  • Mix-ready assets and naming conventions for dev pipelines

  • Parameter-driven music systems (intensity, biome, state)

  • Snap-to-bar transitions, stingers, dynamic layers

  • Integration support for Unity/Unreal workflows

tell me about your game:
Loop-ready cues + stems, built for implementation
UI/UX, combat, creatures, ambiences, mix-ready assets
States/parameters, transitions, stingers, integration support.

Recent recognition

Best Sound Editing at the Brasília International Film Festival. Featured on Steam releases including SpacePunk Survival, DreadStone Keep, Afterlight Catacombs, Silent Depths, Oni Station, Sky Dust, Sea of Intrigue, and The Hollow Host.

laurent mis

contact@laurentmis.com